Average resell ≈ 25–35% of pack cost
ROI Calculator
Flip the resell toggle and the calculator subtracts what duplicates give you back: the net cost that actually matters.
Scenario builder
Your spend
Results update instantly while you tune the run.
Daily cap is 500 tokens. Weekly ≈ 3,500.
Projected outcome
Results
Based on 10,000 tokens and Aquatic Pack.
Packs you can open
400
= 10,000 spent
Tokens / pack
25
Gross spend
10,000
Drop breakdown
rate × 400
| Common | 75.00% | 300 |
| Rare | 18.30% | 73 |
| Epic | 6.00% | 24 |
| Legendary | 0.70% | 2.80 |
Chase math: Megalodon
0.20%After run
55.10%
Packs → 50%
347
Packs → 90%
1,151
Three numbers to track
Gross, rebate, net, in that order.
Gross spend
Tokens × packs. The sticker price. What the in-game screen shows, and where most people stop.
Resell rebate
Average sell value of duplicates across the drop table. Higher on packs dense with Common/Uncommon volume.
Net cost
Gross − rebate. The number your chase budget needs to cover. This is where pack-by-pack ROI diverges.
Worth knowing
Resell math rewards volume, not luck.
A single pack can resell for 2 tokens or 40. Across 100+ packs the variance flattens. Short runs will feel much worse than the math, and that's expected.
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